Video Game Showdown
with Google Canada & CS First
VIDEO GAMES ARE LEARNING TOOLS TOO!
Behind every great video game there’s a lot of great code!
We know your students play video games. Let’s use that to our advantage to help them learn more about computer science and 21st-century learning skills.
During Computer Science Education Week 2022, from Tuesday, December 6th to Thursday, December 8th, video game coding is at the centre of our CS learning!
your class (Grades 4-9) will read AND ALTER code to MODIFY their favourite games!
60-minutes with Canadian Googlers
Inside our co-taught lesson, your students will discover many of their favourite video games already coded inside the Scratch Library. They will then import that code into Scratch for CS First where they will read and alter the existing code make it their own.
At the same time, Canadian Googlers will be doing the same thing!
Throughout the lesson we’ll share tips and tricks on how to read the code, alter sprites, modify the loops and conditional statements all while debugging errors. Throughout the lesson, we’ll also be checking in with the Googlers as they level up the video game of their choice.
To end this video game showdown, students will be invited to vote for the best “improved” video game created by the Googlers which will crown them with the coveted CS First Computer Science Education Week 2022 bragging rights.
The Finer Details
Yes! We are offering three unique times to best fit your class schedule. All three lessons (Tuesday, Wednesday and Thursday) will host similar content.
Thursday’s lesson is unique as it will be an bilingual lesson (commentary and instruction will be in English, the Canadian Googler’s coding will be in French and questions/answers in French are welcome).
We don’t want anyone to miss out on this exclusive Computer Science Education Week programming so all lessons will be recorded. Instant replays are available immediately following the lesson, so you can watch them with your class when it fits your schedule best.
We encourage you to have each student set up with a device of their choice (Chromebooks, iPad, Mac, or laptop) that is connected to the internet.
All other instructions and set up will happen during the co-taught lesson.
Not at all! While students will need to play their video game to test their code and identify problems, students are invited to code more than they play to complete this challenge within the allotted lesson time.
As a wrap-up activity, you may choose to have your class “swap games” to test out each other’s alterations for feedback.